During my stay at Massive Entertainment I worked on this as an environment artist.
My responsibilities on this location ranged from early prototyping of this area to make sure it fits the LD, Narrative and Environmental storytelling of a coastal base. Such as working on early exploration of the visuals and shape language of the buildings for both exterior and interior and its surrounding area and bringing them to the final stage while still keeping the RDA feeling/structure in mind. As well as working on the abandoned stage where Pandora vegetation takes over the space.
Other responsibilities were research, asset prototyping, level art dressing, terrain work. lighting and optimization.
Building these locations takes a lot of effort and team collaboration. So big shout out to all these amazing and talented people that I had to chance to work with on these locations.
Art Director - Mikhail Greuli
Lead Environment Artist – Kristoffer Cyrus Abardo
Lead Lighting Artist – Eros Dadoli
Level Design - Erik Sjöblom
Level Design – Henrik Sandin